VR-Glove for Medicine, Industry and Gaming

We developed a VR-solution to control virtual content with your hand gestures!

Rehabilitation

Connected with VR-Headsets the glove is used to cure hand injuries by playing motivating games in the virtual world.

The glove

Idea

Touch the virtual! Our idea is a glove which is able to trace and control hand movements. Connected with VR-Headsets it is used to cure hand injuries by playing motivating games in the virtual world.

Inspiration

We have always been very interested in new technology and followed the development of VR-Headsets. But very soon we realised that it is quite uncomfortable having to use controllers or keyboard and mouse to navigate the programmes. When a friend of us had a accident with his bike, he had to do monotonous exercises to cure his injury. So we decided to find a solution to the problem of motivating especially young people to do their exercises more frequently and with fun. This is the reason we connected our idea with the aim to help young people get their injuries cured better.

FEATURES

Force Feedback

Force Feedback

The strings can stop the fingers from moving as if there was a resistance – or a real object.

Affordability

Affordability

The Glove is affordable for every patient and can be used with our Smartphone application.

Plug and Play

Plug and Play

Our easy to use software helps you to use the glove.

Fingerposition

Fingerposition

With our sensors and software we can determine very precisely the movement and bending of each finger.

Customizable

Customizable

Our idea consists of a replaceable and in size variable fabric glove and a unit which is fastened to the users arm.

Data collection

Data collection

The patients exercise data is collected to return an accurate image of the progress.

REFERENCES

This smart system wants to make rehabilitation more enjoyable

A revolution in rehabilitation: The smart glove

Rehabilitation is Child’s Play

Team

We are from Aachen and passionated for Virtual Reality. We have a deep understanding in today’s VR developments and range of use for VR products, especially in Medicine and Gaming.

Gernot Sümmermann
David Moser
Manuel Wessely
Michael Heinrichs
Gernot Sümmermann

Gernot Sümmermann

Founder

Mechanical engineering

David Moser

David Moser

Computer science

Manuel Wessely

Manuel Wessely

Computer science

Michael Heinrichs

Michael Heinrichs

Electrical engineering

Support

 

BAS Electronics

Assembly of circuit boards

 

Funding

 

Sensor technology

 

Subsidy

         
   

 

Exhibitions

Rehacare

Medica

Gamescom

Aachen2025

 

     
 

 

Publications

 

Bildergebnis für deutsche welle logo Bildergebnis für wdr logo Bildergebnis für aachener nachrichten logo
Bildergebnis für kölner stadt anzeiger logo Bildergebnis für rheinische post logo
Bildergebnis für atmel logo Bildergebnis für tom's hardware logo Bildergebnis für medical expo logo